White: Chenxing WANG (China) 5p
Black: Zhiying YU (China) 4p
Click here to start the game viewer.
Commentary by Michael Redmond 9p, transcribed by Chris Garlock.
Mingjiu Jiang 7P (center), Stephanie (Mingming) Yin 1P and Zhaonian (Michael) Chen 8D will make up a U.S. team at the upcoming Zhu Gang Cup World Team Go Championship. The brand-new event for both professionals and amateurs features a significant prize-money pool and runs December 19-26 in Guangzhou, China. It’s hosted by the Chinese Weiqi Association and the Guangzhou All-Sport Federation.
While others were out fighting the holiday crowds at local malls in Northern Virginia, some 20 area go players had a better plan. “Win books to give as holiday gifts!” report Slate and Shell Open local organizers Gurujeet Khalsa and Gary Smith. Sponsor Slate and Shell supplied the prizes, which were won by Kelsey Dyer 1D and Quinn Baranoski 9K – who topped the event – along with other first place finishers, including Edward Zhang 6D, John Gipson 5K, and Mulan Liu 17K. Second place finishers included Allan Abramson 2D, Mohan Sud 4K, Anderson Barreal 9K and Timothy Koh 22K.
The US Pro Qualification Tournament, which will be held in Los Angeles Jan. 2-8, is adding a youth tournament for all ranks, to be held Jan 4-5, announced Myungwan Kim 9P, chair of the AGA’s pro system committee. The event will be called the Milton N. Bradley Youth Go Championship, in honor of the late Bradley, who was devoted to youth go. Players must be under the age of 17 (born on or after Jan. 5th 1996). ”I think it’s a good idea to hold a youth go tournament in LA area every year,” Kim told the Journal. ”We already have a great location, the Hotel Normandie, and kids can see professionals, the professional system and very serious games. It will help to stimulate kids to learn go, watching all these top players and their games. I will play 13×13 simul games as well.” Orange County organizer Kevin Chao will be the Tournament Director, and will handle registration. He plans two four round tournaments, both 19×19 and13x13, for a total of eight games in two days. 19×19 games will be AGA-rated. To register e-mail email@example.com. -Paul Barchilon, E-J Youth Editor. Image: a page from Bradley’s Go for Kids, illustration by Seho Kim. Bradley’s cartoon form is seated at right.
“Study life and death problems.” We’ve all heard that advice on how to get stronger at go, but it turns out that there’s a missing word that’s key to improving. The word is easy. Literally. Michael Redmond 9P revealed the missing word during one of his KGS audio commentaries on SAWMG games last weekend: “Study easy life and death problems.” Hard problems, “especially really complicated ones,” tend to be discouraging, “and they rarely come up in actual games,” Redmond said. Studying easy problems — “at least 15 minutes a day” — trains your eye to quickly see shapes and patterns and solving problems provides positive reinforcement that makes studying more likely, he adds. And since everyone’s definition of “easy” will necessarily be different, look for problems you can solve in two minutes or less.
- Chris Garlock
“Let’s have dinner! We drink vodka!” Not the first words you would expect to hear after the tense final of an international go final. But this is how bridge superstar Fulvio Fantoni greeted the rival Polish team at the conclusion of yesterday’s Pairs Open at the 2013 SportAccord World Mind Games. “We’re all good friends,” Fantoni told Ranka. “We’ve known each other for many years.”
Even during games you can see players chatting with their opponents. “We sometimes share a joke,” says Fantoni. “It doesn’t affect the game but it is very important for bridge players to get on – even with our rivals.” At the all-important bidding phase a barrier drops down to separate the players from their partners – so in bridge it’s adversaries who sit on the same side of the wall.
Because bridge is played with partners, relationships are important. Fantoni says that his partner Claudio Nunes is technically stronger, but that Fantoni has different qualities to bring to the table. “There are no particular roles in a team – both players have the same importance. But you need to balance your qualities, you need a good rapport.”
To become a top go professional it is usually necessary to start at a very young age and to study relentlessly for many years. While of course an immense level of commitment and thousands of hours of hard graft are also necessary to reach the top in bridge, Fantoni explains that the situation is not as clear cut as in go. “There are some things you can only really absorb when you are young, but that is no reason not to take up bridge later in life. There are millions of situations that can appear in a game, so ideally you need to get familiar with as many as possible. There’s always something you can learn, but finding unknown territory gets harder the more you play. I think that at the top level it is concentration that becomes the most important, and that is something that can mature with age.”
With a jovial atmosphere and promise of drinks over at the bridge camp, we ask ourselves – are we playing the wrong game?
- John Richardson
Click here for latest winner results and Ranka Online’s full coverage. At 9 pm EST (6p PST) Tuesday night, Michael Redmond 9P and E-Journal Managing Editor Chris Garlock will provide live audio commentary on KGS on the top boards at in the Pair Go competition.
The men’s team competition at the 2013 SportAccord World Mind Games came to a dramatic finish Monday in Beijing as China battled Korea for the gold medal. The games on the first two boards both ended in resignation after intense fighting, with Korea’s Park Jeonghwan winning on board one and China’s Zhou Ruiyang on board two. On board three Korea’s Cho Hanseung, who had lost a game in the match against Chinese Taipei in the first round, faced China’s undefeated Wang Xi and eked out a win by a fraction of a stone, and the jubilant Korean team (right) took home the gold medals. The other two men’s matches were also dramatic. Chinese Taipei defeated the European team (which won 5th place) to capture the bronze medal, and Japan defeated North America (which finished 6th) to finish fourth, but Canada’s Yongfei Ge ended the North Americans’ winless streak by beating a Japanese opponent on board three. The European team also won a game, and they very nearly won two; Chinese Taipei’s lead player Chou Chun-hsun was sweating profusely after a last-minute come-from-behind victory over France’s Fan Hui. In the women’s individual competition, Yu Zhiying (left) defeated Wang Chenxing in the all-Chinese final match to take the gold, with Wang winning silver, and Korea’s Park Jieun the bronze. - James Davies; click here for his full report in Ranka
Day 5 (Monday, 12/16) Summary: (click on links for game records, uncommented unless otherwise noted)
Men’s team tournament (fifth round): Korea 2-1 over China: Park Jeonghwan beat Fan Tingyu (Redmond Commentary), Cho Hanseung beat Wang Xi; Zhou Ruiyang beat Kim Jiseok; Chinese Taipei 2-1 over Europe: Chou Chun-hsun beat Fan Hui, Ilya Shikshin beat Wang Yuan-jyun, Lin Chun-yen beat Pavol Lisy; Japan 2-1 over North America: Fujita Akihiko beat Huiren Yang, Hirata Tomoya beat Daniel Daehyuk Ko, Yongfei Ge (right) beat Tsuruta Kazushi.
Women’s individual tournament (seventh round): Yu Zhiying (China) beat Wang Chenxing (China) (Redmond Commentary).
Check the KGS Plus 12/16 games (under Recent Lectures) for Redmond’s audio commentaries on both the men’s and women’s finals with EJ Managing Editor Chris Garlock)
- photos by Ivan Vigano
The fifth and final round of the men’s team event at the 2013 SportAccord World Mind Games began at 12:30 on December 16th, with chief referee Wang Runan presiding. Excitement was in store in all three matches. In the match between Chinese Taipei and Europe, for example, after Chinese Taipei’s Lin Chun-yen had beaten Slovakia’s Pavol Lisy by resignation on board three, Russia’s Ilya Shikshin struck back for Europe by defeating Wang Yuan-jyun on board two. Ilya’s summary:
‘The opening was even. I got a little behind later, but after I invaded his main territory and captured some of his stones inside it, I was far ahead. Then I played a very bad endgame, so I only won by half a point.’
On board one France’s Fan Hui also seemed to be winning, but he made a few small mistakes in the final stages of the endgame and Chou Chun-hsun eked out victory by the narrowest possible margin. Both players came out of the playing room in states of high agitation. This result secured the match and the bronze medal for Chinese Taipei, but it had been an awfully close call.
Not to be outdone, the North American team also scored a win, its first of the tournament, in a game against Japan. The winner was Canada’s Yongfei Ge, who defeated Tsuruta Kazushi, likewise by the narrowest possible margin, on board three. Yongfei’s summary:
‘I actually played well in the opening, and I got a chance to take a big lead in the middle game, but I missed it. The fighting after that was very close. We traded the lead back and forth, and I was the lucky one in the end. Thank goodness, because this is the only game I’ve won here!’
The other two North American players both lost, so Japan won that match. As a result, Japan finished fourth, Europe fifth, and North America sixth.
In the meantime, the fight between China and Korea for the gold medal was looking promising for the Chinese team. Zhou Ruiyang had defeated Kim Jiseok by resignation on board two, and Fan Tingyu and Wang Xi also seemed to be winning their games. On board one, however, Park Jeonghwan found a wedging tesuji (diagram below) that no one else had seen, gaining a ko for a black group that Fan thought he had killed. Park had plenty of ko ammunition, and when the ko fight ended with the black group alive, Fan could only resign.
Wang Xi’s opponent on board three was Cho Hanseung, who had won a place on the Korean team by beating last year’s gold and silver medalists (Choi Chulhan and Kang Dongyoon), but had then lost his first game to Chinese Taipei’s Lin. Cho now constructed a large framework that enveloped the right side and much of the center. Wang invaded and lived inside it. Advantage–Wang, but there followed a lengthy endgame in which Cho came from behind to win, once again by the narrowest possible margin. Match and gold medals to Korea; silver medals to China. Overall lesson: the endgame may be the least exciting part of the game, but it is the most important part.
Here’s the tesuji that Park Jeonghwan found. The complete game record, with Michael Redmond’s commentary, is here.
Still to be determined was the fate of the gold and silver medals in the women’s individual competition. China’s Wang Chenxing and Yu Zhiying began playing the deciding game at three o’clock. Ms Yu, with black, took the initiative from the outset, constructing a large framework and grabbing territory as well. Ms Wang spent much of the opening reducing Ms Yu’s framework from above, without gaining much territory for herself. Ms Yu’s lead held up through the middle game and endgame, and when she won a late-endgame ko fight, Ms Wang resigned.
An awards ceremony was held in the evening. Following the awarding of medals for pair bridge and blitz chess, the men’s go teams from Korea, China, and Chinese Taipei took the dais to receive their medals and witness the raising of their flags, accompanied by the playing of the Korean national anthem. The Korean team placed their hands on their hearts. The team from Chinese Taipei added color to the pageant with the bright red jackets that they had also worn throughout their matches. Next three women took the stage to receive their medals: the gold for Yu Zhiying, the silver for Wang Chenxing, and the bronze for Park Jieun. Two Chinese flags and one Korean flag were raised and the Chinese national anthem was played. Ms Wang adds the silver medal to the Bingsheng women’s world championship cup she won in September; Ms Yu adds the gold medal to the Bingsheng runner-up cup. These two would seem to have displaced last year’s gold and silver medalists (Li He and Rui Naiwei) as the leading ladies of the go world.
The medals carry with them substantial monetary prizes, ranging from $120,000 for the gold-medal men’s team to $10,000 for the women’s individual bronze. There are also monetary prizes, in gradually diminishing amounts, for the teams and individuals who finished fourth and below. Everyone gets at least something.
And what if Europe had won that game on board one against Chinese Taipei? It would have made no difference to the final results. Chinese Taipei, Europe, and Japan would have been tied with identical 2-3 match scores, but the tie would have been broken on the basis of total games won. Thanks to the victories by Lin Chun-yen in the first round and Yongfei Ge in the last round, and to Japan’s shutout of Europe in the first round, Chinese Taipei would still have finished third, Japan fourth, and Europe fifth. But in any case, the last-round heroics by North American and European players give the North American and European pairs tremendous encouragement in the pair competition that starts on December 17th.
- James Davies
Men’s Team – Round 3
White: Yongfei GE (Canada) 7d
Black: Chun-Yen LIN (Chinese Taipei) 7p
An early overplay by Chun-yen Lin gives Yongfei Ge a chance to go on the attack but when he fails to do so, Lin quickly grabs the initiative to take control of the game.
Click here to start the game viewer.
Commentary by Michael Redmond 9p, transcribed by Chris Garlock.
The men’s team competition came to a dramatic finish as China battled Korea for the gold medal. The games on the first two boards both ended in resignation after intense fighting, Korea’s Park Jeonghwan winning on board one and China’s Zhou Ruiyang on board two. On board three Korea’s Cho Hanseung, who had lost a game in the match against Chinese Taipei in the first round, faced China’s undefeated Wang Xi. The winner? Cho, by a fraction of a stone, and the Korean team takes home the gold medals.
The other two matches were also dramatic. Chinese Taipei defeated the European team to capture the bronze medal, and Japan defeated North America to finish fourth, but Canada’s Yongfei Ge ended the North Americans’ winless streak by beating a Japanese opponent on board three. The European team also won a game, and they very nearly won two; Chinese Taipei’s lead player Chou Chun-hsun was sweating profusely after a last-minute come-from-behind victory over France’s Fan Hui.
In women’s individual competition, Yu Zhiying defeated Wang Chenxing in the all-Chinese final match. Ms Yu takes the gold, Ms Wang takes the silver, and Korea’s Park Jieun receives the bronze medal.
Men’s team tournament, fourth round
Chinese Taipei 2-1 Europe
Chou Chun-hsun beat Fan Hui
Ilya Shikshin beat Wang Yuan-jyun
Lin Chun-yen beat Pavol Lisy
China 2-1 Korea
Park Jeonghwan beat Fan Tingyu
Zhou Ruiyang beat Kim Jiseok
Cho Hanseung beat Wang Xi
Japan 2-1 North America
Fujita Akihiko beat Huiren Yang
Hirata Tomoya beat Daniel Daehyuk Ko
Yongfei Ge beat Tsuruta Kazushi
Women’s individual tournament, seventh round
Yu Zhiying (China) beat Wang Chenxing (China)
Martin Stiassny, the President of the European Go Federation since 2009, discusses this year’s SportAccord World Mind Games and the new changes to look forward to in the go world.
Ranka: What has been your role in organizing this particular event?
Martin: I’m here as the team leader for the European players and as a member of the IGF board of directors. As a team leader, I look after all the players, helping with any problems they encounter and even sometimes getting them out of bed! In preparation for the event I helped to collect all the required information for the flights and visas, as well as coming up with an appropriate qualification system to find this year’s participants.
Ranka: Could you describe your planned changes to the qualification system?
Martin: At the moment we have a three-way qualification system designed to cover each of the three events. For the Men’s team event we held a special qualification tournament, inviting the players with the highest European ratings. We also thought it was important for pair go to select players who had performed well in pair go events. We were reluctant in the past to use the European Go Congress as a qualification tournament because many top players were unable to attend for the full two weeks. From 2015 we are planning to reschedule the congress so that the main tournament is only for one week, and this will allow us in the future to use the EGC to decide qualification for the SportAccord World Mind Games.
Ranka: How about the format of the games next year? Can we expect any changes?
Martin: Firstly let me explain the rules for designing the go events. SportAccord allocate us a total of 30 players to take part and 7 days to fill with events. 30 is not such a convenient number (32 would be better) and that makes it all the more complicated. Personally I like the team events and would like to see more Women’s games. We would like to keep the pair go, another important way of promoting women’s go. The next option to consider is the introduction of blitz events. We would need to adjust the schedule to fit them in, but the more the merrier! Reducing time limits would not be good for the quality of the games, but the increased entertainment value for spectators would more than make up for that.
Ranka: Does the IGF have any plans to update present rating systems?
Martin: My personal opinion (and I’m not the only one!) is that we need an internationally standardized system like in chess. Europe and America have their own rating systems and Japan and Korea have no amateur rating system at all. These need to be combined but it’s not so easy with the systems being so far detached. I can see problems with image – players from countries with relatively inflated rating systems will not be keen to lose their hard-earned ranks. One way I see of getting around this is to introduce a system a bit like t-shirts! When you buy clothes there are often a variety of sizes indicated – Japanese, European, … we could do the same with go. At least at the start players could keep their various local ranks and when an international rating is available we would use that for tournaments. It’s not the first priority of the IGF however, and we therefore have no immediate plans for implementation.
Many thanks to Martin for all his hard work.
- John Richardson
Ranka interviewed Korea’s Park Jieun after she had taken the bronze medal in the women’s individual event at the World Mind Games.
Ranka: Congratulations on winning the bronze medal.
Park: Thank you.
Ranka: Please tell us about how you learned to play go.
Park: My father played go. When I was ten years old, by Korean counting, which actually means eight or nine, I thought it looked interesting, so I asked him to teach me. I then discovered that it really was interesting. After I had been playing for a few years I began going to a go school–a baduk dojang. It was operated by an amateur player, but professional players would come and teach, so I had many professional instructors. After another year or so I made professional shodan.
Ranka: Were you also going to school during this time?
Park: Yes, but I spent almost one hundred percent of my time on go rather than school subjects.
Ranka: How popular was go in Korea back then?
Park: Seoul was full of go players. There were go classes in my school, although I didn’t attend them because I was already studying at the dojang. There were also amateur tournaments, I guess, but I didn’t attend them either because I was completely focused on training to become a pro. Anyway, this was a golden age of go in Korea, back in the 1990s and the first few years of the 21st century.
Ranka: How has it changed since then?
Park: Over time we professionals have continued to make technical progress in the game, but some things have been lost. Go used to be not only a game but also a cultural activity, with a lot of aspects that are hard to define, but they were enriching to the players. Now it’s a sport, and it’s only about winning. Go is still played in Korean schools, as an extracurricular activity, and there are go clubs at most universities, but go may not be as popular as it was before.
Ranka: Besides competing, are you also teaching now?
Park: Yes, one of my friends runs a go school, and I teach there once a month. I play teaching games, I review games the students have played, and so on–whatever I’m asked to do.
Ranka: What does go mean to you?
Park: When I was young go was interesting, it was fun, and I was simply enjoying it. As I’ve gotten older it’s become more complex. Sometimes I feel confused about my own feelings about the game.
Ranka: Do you have a future goal?
Park: My performance lately has not been so good, so my short-term goal is to recover my previous performance level. I intend to train more.
Ranka: What has been your high point so far?
Park: Winning the Jeongganjang Cup in 2003, when it was a women’s individual championship. That was my first world championship.
Ranka: Do you remember the game you played against Yoda Norimoto in the first Toyota Denso Cup?
Park: Yes, I was still very young. I expected to lose, so I tried playing a territory-oriented game, which was unusual for me at the time. Surprisingly, it worked–I won, so I was very happy.
Ranka: Thank you.
The third annual SportAccord World Mind Games are taking place December 12-18 in Beijing, China. Click here for latest go competition winner results, here for Ranka Online’s full coverage and here for reports on all 2013 SportAccord World Mind Games competitions (chess, go, bridge, Chinese Chess & draughts). CLICK HERE TO WATCH GAMES LIVE!
NOTE: At 9 pm EST (6p PST) on Monday, December 16, Michael Redmond 9P and E-Journal Managing Editor Chris Garlock will provide live audio commentary on KGS on the SAWMG China-Korea men’s team final.
China & Korea Sweep to Final Showdown in Men’s Team Tourney: In the fourth round of the men’s team event at the 2013 SportAccord World Mind Games China swept Europe 3-0 to remain completely undefeated. Korea rolled over North America 3-0, but on the top board in this match, the USA’s Huiren Yang (left), the oldest player competing, played an outstanding game against Korea’s top-rated pro Park Jeonghwan (right). The Koreans following the action on the monitor screens outside the playing room praised Yang’s opening and thought he had ample opportunity to win, even though Park prevailed in the end. In contrast, Daniel Daehyuk Ko was completely hamstrung by Kim Jiseok on board two, and Yongfei Ge, who tried an unusual opening with a three-stone corner enclosure on board three, was quickly beaten by Cho Hanseung. So China and Korea will meet on Monday to decide which team will take home the gold medals.
Attention now focused on the match between Japan and Chinese Taipei. The game on the top board, between Chou Chun-hsun (Chinese Taipei, black) and Fujita Akihiko (Japan, white) was played to a YouTube audience with live commentary from Michael Redmond. Black framed the lower side. When White made a capping invasion, Black jumped into the lower left corner. In the next twenty moves White let Black capture the corner but built a solid wall above it, reducing Black’s framework to thirty points of territory buried under the wall. ‘At this point I thought White had a slightly better position,’ Fujita said. After a black mistake in the choice of joseki in the top right corner and a favorable exchange on the top left, White had a taken over large area stretching from the left side into the center and had a clear lead. Black tried unsuccessfully to reduce White’s area, and then resigned. First game to Japan.
On board two, Hirata Tomoya (black) started well for Japan, but then made a life-and-death mistake and lost a big group. ‘This game was very tough for me,’ said his opponent Wang Yuan-jyun. ‘In the opening I made a mistake that let Black capture five stones and get a strong position. Then Black made a minor mistake and I caught up a little, but I made another mistake that let him thrust out into the center and I was then even further behind. My only chance was to attack one of his groups and try to kill it. This should not have been possible–there were many variations and none of them worked–but fortunately for me he overlooked a move and the group died.’ Second game to Chinese Taipei.
The result of the match now rested on the outcome on board three, where Japan’s eighteen-year-old Tsuruta Kazushi was playing Chinese Taipei’s fifteen-year-old Lin Chun-yen. “I felt that I had the advantage in the opening,” Lin said later. “I may have been about ten points ahead – but I lost that lead in the middle game. Now I was behind and the game was quite unfavorable for me, but I managed to regain the lead in the endgame. At the point when my opponent resigned I was about ten or fifteen points ahead.” Match to Chinese Taipei by a 2-1 score, putting them in a strong position to capture the bronze medals. They also won the bronze medal last year in men’s individual competition, after Japan beat them to take the bronze in mixed team competition two years ago.
Wang Chenxing & Yu Zhiying in All-China Women’s Individual Final: In the fifth round of women’s repechage competition, played in the morning before the men’s team round, Wang Chenxing (China) was matched against Svetlana Shikshina (Russia) and Park Jieun (Korea) against Chang Cheng-ping (Chinese Taipei). Park and Chang played a classical opening, and their game looked close until Park isolated four of Chang’s eyeless stones on the lower side. Chang fought desperately to counterattack, and though she succeeded in slicing White apart, she could not kill the cut-apart pieces. Instead, another black group died and Chang resigned. In the Wang-Shikshina game, Wang forced a weak black group to live with just two small eyes. Both sides then made big territories elsewhere. Shikshina declined a chance to start a major fight and the game ended without incident, Wang winning comfortably by 10.5 points.
The final round of the women’s repechage was therefore played between Wang and Park. Their game proceeded until all the territories had been completed and only neutral points remained to be filled. At this point Park counted that she was a bit behind and resigned to take possession of the bronze medal. Wang will play China’s Yu Zhiying again on Tuesday to see who gets the silver medal and who gets the gold. While Wang was defeating Park, a playoff for fourth place was also taking place. Chang Cheng-ping (right) and Svetlana Shikshina (left) played a lively game that proceeded with lots of skirmishes but no decisive battles. Shikshina found herself increasingly on the defensive, however, forced to concede territory in order to keep her groups alive. Late in the endgame, when Chang succeeded in capturing five white stones in the center, Shikshina resigned. Fourth place therefore goes to Chinese Taipei’s Chang Cheng-ping while fifth place goes to Russia’s Svetlana Shikshina.
- James Davies, Ranka; photos by Ivan Vigano
Day 4 (Sunday, 12/15) Summary: (click on links for game records, uncommented unless otherwise noted)
Men’s team tournament (fourth round): Chinese Taipei 2-1 over Japan: Fujita Akihiko beat Chou Chun-hsun (Redmond commentary); Wang Yuan-jyun beat Hirata Tomoya; Lin Chun-yen beat Tsuruta Kazushi (Redmond commentary); China 3-0 over Europe: Fan Tingyu beat Fan Hui; Zhou Ruiyang beat Ilya Shikshin; Wang Xi beat Pavol Lisy; Korea 3-0 over North America: Park Jeonghwan beat Huiren Yang; Kim Jiseok beat Daniel Daehyuk Ko; Cho Hanseung beat Yongfei Ge
Women’s individual tournament
Fifth round: Wang Chenxing (China) beat Svetlana Shikshina (Russia); Park Jieun (Korea) beat Chang Cheng-ping (Chinese Taipei)
Sixth round: Wang Chenxing (China) beat Park Jieun (Korea)
Redmond Audio Game Commentaries: This year, in addition to the various video feeds made available by SportAccord, Michael Redmond 9P and American Go E-Journal Managing Editor Chris Garlock are doing live audio game commentaries on KGS, which are also being posted on KGS Plus under Recent Lectures.“12/15/13 8:59″ is the commentary on the Men’s Team Round 4 game between Fujita Akihiko (Japan) and Chou Chun-hsun (Chinese Taipei); “12/15/13 9:29″ is the Tsuruta Kazushi (Japan) vs Lin Chun-yen (Chinese Taipei) Men’s Team Round 4 game.
Romania: Cristian Pop 7d (left) took the Cupa Romaniei Finala in Sinaia on December 8. Behind him were Dragos Bajenaru 6d and Mihai Valentin Serban 5d. Spain: Also on December 8, Ignacio Cernuda 3d bested Oscar Anguila 4d at the Spanish Championship Finals in Barcelona while Pau Carles 3d placed third. Poland: The Polish Championship League finished December 8 in Olsztyn with Marcin Majka 3d in first, Majus Misiak 2d in second, and Sebastian Pawlaczyk 3d in third.
– Annalia Linnan, based on reports from EuroGoTV, which include complete result tables and all the latest European go news; photo courtesy of EuroGoTV
Japan’s National Team: Members of Japan’s brand-new national team — nicknamed ‘Go-Go Japan’ — talk about their practice sessions and how being on the team has changed their approach to the game… Interview with Park Jieun: The bronze medalist in the women’s individual event says go in Korea has changed from an enriching cultural activity to a sport that’s “only about winning”…The Red-Faced King: Inspired to aim for the top by Mikhael Gorbachev, the former President of the Soviet Union, who also has a prominent “port-wine stain” birthmark, Chou Chun-Hsun 9P (right), known as the ‘Red-Faced King’, talks about why teaching is an important responsibility and why go players need to maintain good physical fitness… Designing a Tournament with Martin Stiassny: The European Go Federation President discusses possible format changes for next year’s World Mind Games and the need for an internationally standardized ratings system…
photo at left by Ivan Vigano; Chou Chun-Hsun photo courtesy Pandanet