Index

Overview

aji
aji keshi
approach play
atari
ate
attacking
avalanche

bad exchange
bad shape
bamboo joint
belly attachment
bent four
big eye
block
boshi
boundary
byoyomi

cap
captives
chuban
conditional life
connection
contact play
cross-cut
cut

dame
damezumari
dan
dango
de
defending
degiri
descent
direction of play
double atari
double hane
double ko
double sente
drawback

empty triangle
erasure
eye
eye shape
eye status
eye stealing

failsoft
false eye
fast
fighting fill
flower viewing ko
forcing move
framework stones
furikawari
fuseki

gankei
geta
Global Connectivity Strategy
gote
gote-no-sente
great slanting joseki
group
gukei

hamate
hana roku
hanami ko
hane
hanging connection
hasami
hatchet five
heavy play
hiki
honte
hoshi

ikken tobi
imitation go
indirect ko
influence
internal ko threat
invasion
ishi-no-shita

jigo
joban
joseki

kakari
kake
kake me
kaketsugi
katachi
katatsugi
keima
kikashi
ko
ko fight
ko threat
komi
komoku
korigatachi
kosumi
kyu ladder
ladder breaker
liberty
life
light shape
local sente
loose ladder
loose shicho

magic sword
mane-go
mannen-ko
me
me-ari-me-nashi
miai
middle game
mirror go

mokuhazushi
monkey jump
moyo

nadare
nakade
names for go
nidan bane
nirensei
nobi
notional boundary
notional connection
nozoki

ogeima
one skip
open connection
open skirt
osae
oshi
overconcentrated stones
overplay
overtime

peep
pincer
ponnuki
pressing
push

rabbitty six
rank

reading
reduction
reverse sente
rip-off

sabaki
sacrifice
sagari
san-san
sanren sei
schicho
schicho-atari
seki
semeai
sente
sequences
settling
shape
shibori
shimari
shodan
shoulder hit
shuban
slow
small scale
snapback
solid connection
split
squeeze play
star points
suji
susoaki

taisha
takamoku
tempo
temporary seki
ten thousand year ko
tengen
tenuki
territory
tesuji
tewari
thickness
thousand year ko
throw-in
triple ko
tsugi
tsuke
tsukenobi
tsume-go

uchikomi
unconditional life

wall
warikomi
wariuchi
wedge

yose
yosu-miru