direction of play

When there are alternatives, this term refers to the different candidate areas for play taking into consideration the follow-up sequences. It is most often used when dicussing from which side an opponent corner stone should be approached. Although Japanese texts abound with specific examples of good and bad directions of play, applying the teachings to his own games requires the player to accurately envisage the many sequences that might follow a candidate move. Generally applicable principles of ensuring the correct direction seem to be entirely absent. However, good direction is virtually guaranteed as an automatic byproduct of following Global Connectivity Strategy, albeit with the restriction of playing only stones that comply with the aims of framework connectivity.