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Black might wrongly anticipate a meek reply at H but after black 1, white 2 is set on a counterattack via a threat to cut off the black stone. At this juncture Black could reconsider, but black 3 is the only move fully consistent with black 1. But with white 4, White aims at making some inroad into the large black territory.
Black 5 resists. After white 6, black 7 aims at fencing off. But to Black's horror White has the counter-intuitive white 8. Black 9 takes one stone. White 10 is atari upon black 9. The best that Black can manage is the atari black 11. See next diagram. |
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