Journal No. 1. Summer 1967. Page 13c.
Yamabe v. Ohira
Black gives 4½ points komi. In a professional tournament to
avoid ties 4½ or 5½ points are given for komi.
This game was played in the tournament to decide the challenger for
the Honinbo title. This is the premier title for professionals and is
held by Sakata (9p) who is generally acknowledged to be the best player
at the present time. the tournament was won by Rin (8p and Meijin) with
a score of 6 wins and 1 loss. Rin is from Formosa and is only 24 years
The time allowed for each player in the tournament is 9 hours, and
after this time is used up 1 minute per play is allowed. For amateur
games the time limits are usually 2 hours, and then 30 seconds per play.
Black: Yamabe, 9p
White: Ohira, 9p
Time: 9 hours
The game-file in
- Black 7: A very popular move these days, settling this area
- White 8 - 14: All these plays are standard.
- Black 15: Aiming to take a large position by playing A next.
- Black 17: If 17' was played at B, white 17 would utilise 12 to the
maximum in building up territory.
- Black 19 - 22: Standard sequence for this corner position.
- Black 23: Attacking 12, so white retaliates with a strong counter
attack on 11 & 13.
- Black 25: The normal practice, strengthening his stones and
reducing the corner.
- White 28:
If White plays 28' at 1 in Dia 1, Black plays as shown and isolates
white on the
- Black 31 protects the corner and attacks 16 strongly.
- White 34: The usual reply to 33 is 38, but in this case there is a
white stone at 32 and white can afford to attack the black stones more
- Black 41: This is better than 42, which forces white along the
fourth line and lets white gain an easy life, even though the cut at 42
can be taken.
- White 48 ensures a connection to the lower white group, and takes
away the base of the black stones forcing them to run into the centre.
It also forces 49.
- White 52 reduces the liberties of the black group by one with
- Black 61: If Black plays elsewhere, white can cut here and separate
all the black armies.
- White 62 threatens to cut at A. For then:
Dia 2 isolates the central black men.
- Black 63: Black again counter attacks instead of protecting the
cutting point directly.
- White 66 - 86: White continues to isolate the central black men and
to profit by attacking their possible connections, but gives up two
stones in the process.
- Black 87 - 94: Black connects his two weak groups and is forced to
make eyes by 94.
- White 100 forces 101 and threatens to cut at B after he has
prevented a possible black play at C, connecting to the lower black
Figure 3 (102-150) |
134 ko at 110, 137 ko at 131, 148 at 110, 150 at 131.
- White 104 safeguards his central group which has been without
proper eyes all this time as black has never had an opportunity to
attack them! It also threatens disconnection at A (see 62).
- White 108 secures some territory and forces 109, otherwise black
will lose these men.
- White 114:
White 1 in Dia 3 would lose three stones as shown.
- White 120 gains 126 with sente.
- White 128:
If white 128' at 1 in Dia 4, then black captures all the white stones.
- Black 129' at 130 would lose all the black stones.
- Black 133 gains the ko but he hasn't enough ko threats to win it.
- White 138 threatens to disconnect the black men again.
- Black 149 captures the five white stones but the ko is larger.
- White 152 destroys all the black territory in this sector.
- White 164: After this black cannot kill the white men for Dia 5
- Black 167 attempts to kill the corner.
If Black plays 167' at 1 in Dia 6 white lives easily.
- White 172: After this the corner lives.
Dias 7-9 are the best black can do. After Dia 9, white either connects
with A or kills three men with B-F.
As Black is about 10 points down and has little time left he
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