[*] MUST play [~] MUST NOT play [-] PREFER NOT to play [+] PREFER to play [:] Top McMahon Group or Supergroup
The codes for the attributes are enclosed in [..]. The group Id is 0 for the Top McMahon Group; 1-9 for a Supergroup; and A-Z for the other groups.
If the draw cannot honour a MUST NOT or MUST group attribute, then some players in the group may remain unpaired and you will need to perform a manual edit to pair them. If you allocate a number of players to a MUST play group, they will be paired using the Round Robin method.
The attribute PREFER NOT modifies the usual rule that below the bar, we try to pair players from different clubs. If possible, two players from different clubs, belonging to the same [-] group will not be paired, and we try to find other opponents. This can be useful for active players who visit lots of clubs
The PREFER attribute also modifies the different club rule by allowing two players in the same [+] group to play, even if they belong to the same club.
These group attributes are meant to be used for special cases only. If they are over-used, this can prevent the draw from completing automatically, and you may have to finish the draw manually.
1 win 2 lose j jigo f free win - your opponent failed to show d default loss - you failed to show v voided - both players failed to show u unresolved game - players cannot agree result, triple for example.After typing the result, the input cursor will move down the column to the next missing result in the batch of 5.