British Go Journal No. 64. March 1985. Page 9.
Diagrams 1 - 6 show six problems for DFKs (Double Figure Kyus) to solve. In each case Black is to play.
The problems are all fairly well known to experienced players. SFKs should solve most of them in as many seconds, and Dan players should solve them instantaneously.
You also have to spot which position of the six is the odd one out.
Diagram 1 |
Diagram 2 |
Diagram 3 |
Diagram 4 |
Diagram 5 |
Diagram 6 |
The answers begin overleaf.