Solutions
British Go Journal No. 0. Spring 1967. Page 1d.
The problems to all these solutions are to be found on page 1c.
moves to the answers for the next problem.
Solution 1a |
Solution 1b |
Solution 1c |
In solution 1b, if white 6' at 7, black 7' at 6.
In solution 1c, Black then captures either 1 or 4 stones, saving his
group.
Not in BGJ: If white 6' extends at A, black B is fast enough
to capture the 4 stones directly.
Failure 1d BGJ had the coordinates shifted up by one row, an impossible series of moves. |
White 6 kills.
Solution 2a |
White cannot play A without first protecting at B which permits Black to connect at A.
Solution 2b |
Black 5 captures the white stones.
Solution 2c |
Black 5 kills.
Failure 2d |
This black 1 is wrong, but so is white 2. After black 3, black is able to connect his stones out.
Failure 2e |
White 2 refutes black 1, preventing black connecting to the outside. And as the next diagram shows, black does not have the option of living in the corner.
Failure 2f |
Black 3 cuts white off from the outside, but white 4 lives.
Solution 3a |
White wins. (For Black cannot play A or B immediately, needing 3 moves.)
Failure 3b |
Black 4 kills.
Failure 3c |
Failure 3d |
After failures 3c and 3d, black either escapes or kills the corner first.
Solution 4a |
Black 5 kills.
Solution 4b |
If white 8 at , black captures.
Failure 4c |
Failure 4d |
And black dies first.
The solutions to problems 5..7 are on page 1e.
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