Problems
British Go Journal No. 0. Spring 1967. Page 1c.
Problem 1 |
Black to save his stones
Problem 2 (Difficult) |
Black to play and save his stones.
Problem 3 |
White can save his corner stones by playing 1, but then Black can save his stones with 2, so is there anything better for White?
Problem 4 |
Black to play and save his stones.
Problem 5 (Difficult) |
What is the best that Black can do after the white play ?
Problem 6 (Difficult) |
White plays 1. What should Black reply?
Problem 7 |
What is the best end-game (yose) play for Black around A?
The solutions to problems 1..4 are to be found on page 1d and to problems 5..7 on page 1e.
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