Solutions
British Go Journal No. 0. Spring 1967. Page 1e.
The problems to all these solutions are to be found on page 1c.
Solutions 1..4 are on page 1d.
Some of the BGJ article had poor typing, as a result some parts are ambiguous. Where I am unsure of what was meant in the article, HTML comments are embedded in this page.
moves to the answers for the next problem.
Solution 5a |
This leaves a good play later for Black at .
Solution 5b |
But if White plays this 8', Black responds as Soln 5b.
Solution 5c |
And if White plays this 6', we get Soln 5c.
Failure 5d |
White 4 is necessary for life.
Failure 5e |
Failure 5f |
(1 & 2 are the same as in the correct answers.)
Solution 6a |
This is joseki.
Solution 6b |
This is joseki.
[Modern Joseki theory prefers White 5' one space above Black
4, rather than where shown. Refer to 'Get Strong at Joseki Vol 2'.]
Failure 6c |
Although this is a joseki, it leaves a weakness at A for Black.
Solution 7a |
White must play 4, otherwise Black plays there and captures the
stones by a snapback, this retains* sente.
* BGJ uses "gains" not "retains"
Failure 7b |
Failure 7c White 2 tenuki White 6 at |
In failure 7b, 1 loses sente but leaves the reduction later of
3..5, again losing sente.
In failure 7c, if White does not answer 1, Black can play 3..6 gaining
an extra 5 points with* loss of sente.
* Presumably 'move 2' is the loss of sente.
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