Test Problem - Correct Solution

Black's jump to 1 is a good move. White has to connect at 2. Then Black 3 completes the connection.


White plays at 2 in an effort to stop Black. When Black cuts at 3, White doesn't have enough liberties to win.

Back to problem.
Last updated Fri Nov 30 2012. If you have any comments, please email the webmaster on web-master AT britgo DOT org.