Joseki
British Go Journal No. 0. Spring 1967. Page 4b.
Handicap (4-4 point)
Part B
This article continues from part A.
The symbol links to Dia 20 where selection of the 5 main variations discussed is possible.
Diagram 20 (E,F,G,H,I are links.) |
Options for White 5: E, F, G, H & I.
White 5 at F
Diagram 21 |
Diagram 22 From Dia 21 |
Diagram 23 From Dia 21 |
(1) Black 1 in Dia 22 takes the corner completely and safely. Here both gain a large potential.
Or Dia 23. Black 7' may be at
Diagram 24 From Dia 21 |
Diagram 25 Variation in Dia 24 |
(2) In Dia 24, white 4 protects all the cutting points. The 7, 8 exchange is very important as it restricts white along the side and if White does not answer with 8 then black 9' at 8 and white 10' at J, black 11' at R is very bad for White.
Black 5' at 6 in Dia 24 is impossible, as shown in Dia 25.
Diagram 26 From Dia 24 |
Later white can take the corner with 1 to 5 as Black cannot stop him once he has cut, or Black will play S taking the corner.
White 5 at G
Diagram 27 |
If black 6' at E and white 7' at F this transposes to Dia 24.
Diagram 28 From Dia 27 |
BGJ only had moves 1..2, moves 3..7 complete the joseki.
Diagram 29 From Dia 27 |
Diagram 30 Variation in Dia 29 |
In Dia 29, Black cannot play 3' at U otherwise Dia 30 loses the corner and gets no compensation.
White 5 at H
Diagram 31 |
This sets out to test Black's response in order to gain later on.
Diagram 32 From Dia 31 |
Diagram 33 From Dia 31 |
(1) Black 1 takes the side whilst ceding the corner. However it loses something in comparison with Dia 24 above, as White plays 2..6. Not 6' at T in this case as now the threat at I does not exist. So Black 1 is not usually played unless Black has a stone at P already.
(2) Black 1 in Dia 33 is better, however in attacking the
lower white group, Black permits a small but live group in the corner.
Then White 2 ensures life and after white 4 Black is left with reducing
plays for later on.
Diagram 34 Variation in Dia 33 |
Diagram 35 Variation in Dia 33 |
Or Dia 34 where black 3 permits White a tiny group up to 8, and leaves a white sente play at U. White 10 stabilises this group.
In Dia 35, White plays 2 wishing to retain his stones on the lower
side. Up to 7 Black has the corner, however White may play A..C reducing
the corner by about 6* points, so Black should play Dia 36 quite early on.
* BGJ illegible, may not be '6'.
Diagram 36 From Dia 35 |
Or White 4' at T.
White 5 at I
Diagram 37 |
Here White plays for influence along the lower side, but leaves Black with all the corner.
Diagram 38 From Dia 37 |
Diagram 39 From Dia 38 |
If Black 1' at Q, white 2' at 1 transposes to Dia 19. If black 3' at Q white will cut at 3 for a big fight which Black does not usually want. White 4 takes influence and possibly territory along the lower side. This leaves the reduction of the corner as Dia 39 which is similar to Dia 35.
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