Go Puzzle Sheets

This page gives some of the problems from Paul Smith's Cambridge Go Puzzle Book, which are used to form the BGA's Certificate sheets for levels 1 to 3.

The entire collection has been compiled into a single PDF by Matt Noonan, who has kindly made it available on his website. Below, you can also access individual sheets in ASCII format (ideal for previewing, no download needed) as well as older graphic versions in PDF. Alternatively, you can download a zip of all doc versions.

Level 1

Sheet 1.1, Capturing stones. Graphic version Ascii version
Sheet 1.2, Groups and liberties. Graphic version Ascii version
Sheet 1.3, Capturing groups of stones. Graphic version Ascii version
Sheet 1.4, Atari and self-atari. Graphic version Ascii version
Sheet 1.5, Atari and capturing. Graphic version Ascii version
Sheet 2.1, Counting the score. Graphic version Ascii version
Sheet 3.1, The suicide rule. Graphic version Ascii version
Sheet 3.2, Two eyes. Graphic version Ascii version
Sheet 3.3, Real eyes and false eyes. Graphic version Ascii version
Sheet 3.4, One big eye. Graphic version Ascii version
Sheet 3.5, Shapes for making two eyes. Graphic version Ascii version

Level 2

Sheet 4.1, Cutting and connecting. Graphic version Ascii version
Sheet 5.1, Ko. Graphic version Ascii version
Sheet 6.1, Neutral points and dead stones. Graphic version Ascii version
Sheet 7.1, Basic ataris. Graphic version Ascii version
Sheet 7.2, Edge-of-the-board tactics. Graphic version Ascii version
Sheet 7.3, Double ataris and sequences of ataris. Graphic version Ascii version
Sheet 7.4, Ladders and nets. Graphic version Ascii version
Sheet 7.5, Sacrifice tactics. Graphic version Ascii version
Sheet 8.1, Strong and weak Graphic version Ascii version
Sheet 9.1, Living and dead groups (part I) Graphic version Ascii version
Sheet 9.2, Living and dead groups (part II) Graphic version Ascii version

Level 3

Sheet 10.1, Opening ideas Graphic version Ascii version
Sheet 11.1, Endgame positions Graphic version Ascii version
Sheet 12.1, Wasted moves and necessary moves Graphic version Ascii version
Sheet 13.1, When to defend Graphic version Ascii version
Sheet 14.1, More cutting and connecting Graphic version Ascii version
Sheet 15.1, Keeping your territory Graphic version Ascii version
Sheet 15.2, Stealing territory Graphic version Ascii version
Sheet 16.1, Big and small (part I) Graphic version Ascii version
Sheet 16.2, Big and small (part II) Graphic version Ascii version
Sheet 17.1, Ko fights Graphic version Ascii version
Sheet 18.1, Whole board situations Graphic version Ascii version
Last updated Thu Feb 06 2025.
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