Book Review

200 Endgame Problems

BGJ 171 Spring 2015, Reviewer: Roger Huyshe

by Shirae Haruhiko

The first section, ”Basic Problems”, contains 100 problems of a fairly didactic bent, introducing common endgame tesujis, with variations of the same tesuji appearing in several problems in a row to hammer it in. The second section, ”Application Problems”, is both harder and wider-ranging: the tesujis are more complex, life-and-death plays a much larger role, and there are groups of problems on various broad themes (exactly when can you force a seki in the corner, a few counting problems thrown in out of the blue, etc.). There are also three interludes, giving instances from games and counting examples.

The first half is suitable for single-digit kyu players, and is nicely focused.

Monkey Jump Workshop

BGJ 171 Spring 2015, Reviewer: Roger Huyshe

by Richard Hunter

The Workshop begins with the monkey jump at its simplest: a basic reduction against a solid territory. The standard counter-moves are analysed before moving on to explore how things change when the surrounding position is altered.

Coverage continues with the monkey jump in the context of life-and-death situations and finally ends with a presentation of several uncommented professional games which don’t really provide any learning points. Also, there is little guidance as to when not to use the monkey-jump.

Otherwise a great book, which has distributed throughout an impressive collection of monkey-jump problems, both of the yose and life-and-death variety.

Get Strong Series; Vol 7 - Get Strong at the Endgame

BGJ 171 Spring 2015, Reviewer: Roger Huyshe

by Richard Bozulich

The book opens with 42 whole-board 11x11 problems which one is invited to try at the beginning then again after studying the body of the book. This is a novel approach which will well-reward readers who have the discipline to follow the suggested way and see how much they have improved.

The main part of the book has two problem sections, the first on tesuji and the second on counting. Then there’s another 28 whole-board 11x11 problems to test one’s understanding of tesuji, sente and counting in real-life combination.

The book is moderately difficult and a suggested range is 8 kyu to low dan.

Elementary Go Series; Vol 6 - The Endgame

BGJ 171 Spring 2015, Reviewer: Roger Huyshe

by Davies/Ogawa

Davies’ book sets out clearly the basic theory of endgame, including sente relationships and counting. It is clear from experiment, namely the quiz at the 2014 Shropshire Go Tournament, that even solid SDK players didn’t properly understand the theory of counting and could benefit from doing so.

One omission from the book is examples of high-value endgame moves; this would have benefited the many near-SDK players who can be observed pfaffing around with small moves in the central no-man’s land when there are still corner and edge plays worth ten or even 15 points. There is a systematic section on common endgame tesuji and problems throughout the book, both local and whole board ones.

The other endgame books all assume the basic theory from this one. You are advised to understand it as well as just reading!